10 aprile 2011

Calcolo dei danni per i proiettili

Da gamefaqs: (riporto qui per tenerlo di nota)

Shot: 60% pierce, 40% element
Laser: 40% pierce, 60% element
Radial: 40% crush, 60% element
Bomb: 60% crush, 40% element

Bullet base damage:
XS = 25 damage
S = 50 damage
M = 90 damage
L = 120 damage

damage calculation:
D = ((E*Em)*(100% + (Ele Atk^+Overall^) + ((A*Am)*(100% + (Atk Type^+Overall^))*M
Dn = D - (n-1)*D

note:
D = Damage Raw
E = Element = Bullet element damage
Em = Elemen Multiplier = gunbarrel element multiplier
A = ATK Type = Bullet damage
Am = ATK Type Multiplier = gunbarrel pierce/crush multiplier
Ele Atk^ ATK Type^ = 10% if you use element / pierce / crush atk up (depending on the bullet)
Overall^ = 5% if you have overall attack up
Mastery = 110% if you have laser master, etc

Dn = Damage after reduction
n = hit number n

if 3 or more bullets hits enemy at same time, it will get 50% damage reduction.

@credits to kurosakura@kaskus for the damage calculation

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